Just making suggestions.Īlso wondering what the monkeys will look like. Or, perhaps just have the bulk of the vest represented, with a uniform over it so it could be believable that any specific vest was indeed equipped. I realize that you don't start with a vest, that the vests look different and that you (c/w)ouldn't make a mesh for each vest type but as most of the game involves wearing a vest, it'd be nice to have a generic looking light/medium vest on the player. Hopefully the player will look like he's sporting a vest of armor somewhat true to the vests you see in game. I'm curious what the player's mesh is going to look like.īorg-ish, but with normal skin tones? Seems appropriate, considering all the cyber upgrades. Perhaps the modder of the impossible multiplayer file would be impressed enough by your work to mod your SHOCK2.GAM file to make it "impossible". Does you mod's file list include SHOCK2.GAM? I hope that I can play it on multiplayer "impossible". These new models and the "Impossible" difficulty multiplayer mod should be an excellent combination. I've bookmarked your page and will check it often for the first download. Really interested to see what you'll do with the cyber assasin, and robots. When/if you get around to the rumblers, try to pay close attention to the human face on the side, and I'm sure you'll make it a much more feared and dreadful looking creature. Thin metal legs on this torso would look horid, which in this case would be a good thing. More specifically, I feel the head and legs should be truer to the original, although I like the work on the torso and arms. I do agree with those who say to stick truer to the original cyber midwife.
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